/**
 * <copyright>
 * </copyright>
 *
 * $Id$
 */
package moduleView;

import java.util.Map;

import org.eclipse.emf.common.util.DiagnosticChain;
import org.eclipse.emf.common.util.EList;

/**
 * <!-- begin-user-doc -->
 * A representation of the model object '<em><b>Scenario</b></em>'.
 * <!-- end-user-doc -->
 *
 * <p>
 * The following features are supported:
 * <ul>
 *   <li>{@link moduleView.Scenario#getSource <em>Source</em>}</li>
 *   <li>{@link moduleView.Scenario#getStimulus <em>Stimulus</em>}</li>
 *   <li>{@link moduleView.Scenario#getEnvironment <em>Environment</em>}</li>
 *   <li>{@link moduleView.Scenario#getLinkArtifact <em>Link Artifact</em>}</li>
 *   <li>{@link moduleView.Scenario#getResponseMeasure <em>Response Measure</em>}</li>
 *   <li>{@link moduleView.Scenario#getResponse <em>Response</em>}</li>
 *   <li>{@link moduleView.Scenario#isCompleted <em>Completed</em>}</li>
 * </ul>
 * </p>
 *
 * @see moduleView.ModuleViewPackage#getScenario()
 * @model annotation="gmf.node label='name'"
 * @generated
 */
public interface Scenario extends NodeElement {
	/**
	 * Returns the value of the '<em><b>Source</b></em>' attribute.
	 * The default value is <code>"0"</code>.
	 * The literals are from the enumeration {@link moduleView.Type_Source_Stimulus}.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Source</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Source</em>' attribute.
	 * @see moduleView.Type_Source_Stimulus
	 * @see #setSource(Type_Source_Stimulus)
	 * @see moduleView.ModuleViewPackage#getScenario_Source()
	 * @model default="0"
	 * @generated
	 */
	Type_Source_Stimulus getSource();

	/**
	 * Sets the value of the '{@link moduleView.Scenario#getSource <em>Source</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Source</em>' attribute.
	 * @see moduleView.Type_Source_Stimulus
	 * @see #getSource()
	 * @generated
	 */
	void setSource(Type_Source_Stimulus value);

	/**
	 * Returns the value of the '<em><b>Stimulus</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Stimulus</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Stimulus</em>' attribute.
	 * @see #setStimulus(String)
	 * @see moduleView.ModuleViewPackage#getScenario_Stimulus()
	 * @model
	 * @generated
	 */
	String getStimulus();

	/**
	 * Sets the value of the '{@link moduleView.Scenario#getStimulus <em>Stimulus</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Stimulus</em>' attribute.
	 * @see #getStimulus()
	 * @generated
	 */
	void setStimulus(String value);

	/**
	 * Returns the value of the '<em><b>Environment</b></em>' attribute.
	 * The default value is <code>"0"</code>.
	 * The literals are from the enumeration {@link moduleView.Type_Environment}.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Environment</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Environment</em>' attribute.
	 * @see moduleView.Type_Environment
	 * @see #setEnvironment(Type_Environment)
	 * @see moduleView.ModuleViewPackage#getScenario_Environment()
	 * @model default="0"
	 * @generated
	 */
	Type_Environment getEnvironment();

	/**
	 * Sets the value of the '{@link moduleView.Scenario#getEnvironment <em>Environment</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Environment</em>' attribute.
	 * @see moduleView.Type_Environment
	 * @see #getEnvironment()
	 * @generated
	 */
	void setEnvironment(Type_Environment value);

	/**
	 * Returns the value of the '<em><b>Link Artifact</b></em>' reference list.
	 * The list contents are of type {@link moduleView.Feature}.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Link Artifact</em>' reference list isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Link Artifact</em>' reference list.
	 * @see moduleView.ModuleViewPackage#getScenario_LinkArtifact()
	 * @model annotation="gmf.link label='artifact' target.decorartion='arrow' style='full'"
	 * @generated
	 */
	EList<Feature> getLinkArtifact();

	/**
	 * Returns the value of the '<em><b>Response Measure</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Response Measure</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Response Measure</em>' attribute.
	 * @see #setResponseMeasure(String)
	 * @see moduleView.ModuleViewPackage#getScenario_ResponseMeasure()
	 * @model
	 * @generated
	 */
	String getResponseMeasure();

	/**
	 * Sets the value of the '{@link moduleView.Scenario#getResponseMeasure <em>Response Measure</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Response Measure</em>' attribute.
	 * @see #getResponseMeasure()
	 * @generated
	 */
	void setResponseMeasure(String value);

	/**
	 * Returns the value of the '<em><b>Response</b></em>' attribute.
	 * The default value is <code>"0"</code>.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Response</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Response</em>' attribute.
	 * @see #setResponse(int)
	 * @see moduleView.ModuleViewPackage#getScenario_Response()
	 * @model default="0"
	 * @generated
	 */
	int getResponse();

	/**
	 * Sets the value of the '{@link moduleView.Scenario#getResponse <em>Response</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Response</em>' attribute.
	 * @see #getResponse()
	 * @generated
	 */
	void setResponse(int value);

	/**
	 * Returns the value of the '<em><b>Completed</b></em>' attribute.
	 * The default value is <code>"false"</code>.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Completed</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Completed</em>' attribute.
	 * @see #setCompleted(boolean)
	 * @see moduleView.ModuleViewPackage#getScenario_Completed()
	 * @model default="false"
	 * @generated
	 */
	boolean isCompleted();

	/**
	 * Sets the value of the '{@link moduleView.Scenario#isCompleted <em>Completed</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Completed</em>' attribute.
	 * @see #isCompleted()
	 * @generated
	 */
	void setCompleted(boolean value);

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @model
	 * @generated
	 */
	boolean validateUniqueName(DiagnosticChain diagnostic, Map<Object, Object> context);

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @model
	 * @generated
	 */
	boolean validateHasFeature(DiagnosticChain diagnostic, Map<Object, Object> context);

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @model
	 * @generated
	 */
	boolean validateHasModule(DiagnosticChain diagnostic, Map<Object, Object> context);

} // Scenario
